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Videos & 3D Model Screenshots
Video collection - Features
Manoeuvres
Autorotation
Rescue & GPS
Mechanics & Controls
Animation & Effects
Blender - 3D Model designs
Detailed heli - The Beast
Transmitter - Switches & Buttons
3D World scenes - Trees & Structures
3D Model Exporting & Loading
Exporting object files from Blender
Object text file (.obj)
Material text file (.mtl)
Adding textures to model meshes
Moving parts - Material identifier
Importing the finished model
Initial loading (.obj File)
Saving as binary format
Virtual Reality - Steam's OpenVR
VR Basics - Getting started
Sensors & Controllers
System requirements
Regular headsets & Phone holders
Windows mixed reality
HTC Vive & Oculus Rift
Mobile phone holders
Transmitter - Mouse - Simulation
6 Channel transmitter
Calibrating the Tx
DSMX Orange dongle
Mouse control - Ray projection
Control panel
Transmitter
Simulation: Recording - View modes
Recordings
Sim view control
Model zoom level
Tx view modes
OpenGL - Performance - Rendering
Shaders & Performance - Libraries
Vertex & Fragment shaders
Performance benchmarking
GLFW Open source multi-platform
OpenAL based sounds
Transitioning to Vulkan
Physics vs Rendering
Simulation speed
Interpolation & Threads
Monitors & V-Sync - Frame limiter
Graphics Enhancements & Effects
OpenGL built-in features
Anti-aliasing (Multisampling)
Anisotropic filtering
Transparency
Additional features
Shadows & Lighting
Depth maps - Enhanced detail
Special effects
Blades & Skid bending
Blades feathering
Belt text animation
Particle fountain
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